From a technical standpoint I used a variety of 3DS max techniques to create my part of the trailer, my part of the trailer contained 3 main parts which were edited together using Sony Vegas pro. the first part was one of a aeroplane which was flying amongst the clouds.
for this bit I modelled a plane using a Boeing 777 as reference and coloured it in completely black, this was done purely for time saving reasons, however I don't think anyone noticed, a fly-by of the plane was also made using cameras. I also added clouds using a particle system, this was done partly for aesthetic reasons, but also because i didn't make any ground in this scene and it looked on floating in a big bubble, the clouds cover up this issue. also to make the plane appear to be moving I, keyed the sky-box and clouds to move back slightly whilst it rendered, this alongside the 3D clouds made this bit look much better than planned.
I then edited this render with a second render showing the "large oval" which is in fact a bomb falling from frame.
the next part of my part of the trailer is of a nuclear bomb growing to an immense size and engulfing a city. the bomb was creating by adding a lathe modifier to a 2D representation of my desired bomb shape, this was then textured, I then created a smaller version of the bomb and using a morpher modifier, morphed between the two, giving the illusion of it growing. the rest was made using lighting effects, for the lighting I used a skylight, however I turned it down to about 15% this was because the skylight overpowered what was supposed to be a rather dark scene, the rest was made using omni's which changed drastically in illumination throughout the scene.
another thing I added was water, I created water by adding a texture to a plane, this texture contained the specular level tuned up to be very high so it reflects light easily, I also added a "noise" as a bump map and "ray-trace" as a reflection map this gave me my desired result, as an added bonus it reflected the skyline in the background, almost exactly like how it did in the storyboard.
the third part of my trailer involved the president saying the phrase "we will launch every nuke" as a flashback to the past. I initially used the "milkman" model as the basis of my president model, the only difference being the president wears a crown, and the milkman wears a flat cap.
I created the model by extruding a cylinder over a t-pose reference which was made in photoshop. this made his torso, legs and arms. for the head i wanted a different and more detailed model, so i made the head again using a more detailed image, which I then merged with my first model. the model was unwrapped and textured using photoshop. I collected the images for texturing in a rush, from various sources around the internet, if I were to do this again I would photograph my own textures to achieve a better result. with the model completed I had to lip-sync it to some audio. I recorded some audio, and edited it to remove any silence in audacity. I then made my voice deeper, as an extra effect I duplicated the audio twice and altered the pitch on the new tracks (one with a higher pitch, the other with a lower pitch), this created an almost demonic effect for the president which was fitting to the character.
I then inserted this audio track into 3ds max and added an FDD box modifier to the presidents face, using this modifier I moved his mouth and eyebrows to match the audio, I had to do this a few times to create the desired result.
in the final trailer the bit with the president talking was superimposed in front of the city, this was to cut time, as my part of the trailer was getting to lengthy, initially I rendered him in his living room sitting in a chair, for the final trailer I rendered him in the chair but I made the background entirely green so I could chroma-key him into the scene.
I repeated this technique for the part where the bomb falls from the sky, because I forgot to include it in the render with the actual nuke, and rendering it again would be too time consuming.