Tuesday, 30 March 2010

unit 4 game logo concepts





i created a veriety of logos to pitch the the rest of my team, the logos were designed for the actual game cover. however i also created some box art using microsoft paint (which i use to create a distinct pixalated style) and photoshop in order to tweak the image to create the desired result i created this box art for a potential nintendo DS port of the game which i also pitched, in order to improve my pitch i created a 3d render of a nintendo DS box with the logo on the box, my logo and box art idea was scrapped however in favour of a different design.
The logo.
I created the logo initially by tracing the name "darkshock" into paint using a specialised font based upon the metallica logo i traced the logo in grey so i can erase it later much easier. i traced over the logo again in black (image 01) and added my desired colour scheme (image 02).
After this i drew a character (image 03) which i was pitching as the design for the main character in the game, and a background which was a rough sketch of a proposed enviroment.
i combined the logo, character and background in photoshop with the addition of the Nintendo DS logo, the paradox logo, and a proposed PEGI rating logo to create (image 04) which is my proposed box art.
none of my logo or box art concepts however were accepted as a different design was eventually favoured, however the character i drew for the proposed box art which was essentially just a doodle, became the basis of protagonist character which i designed.


Tuesday, 16 March 2010

unit 66 planning



As part of my planning for unit 66 i had to create some concept drawings of what i want my final enviroment to look like.
i create a greyscale and a coloured version of my concept which is embedded below.
for the coloured version i used a variety of colouring techniques including pastels, felt tip pens and pencil crayons.

Wednesday, 3 March 2010

paradox team meeting 03/03/2010


Team Meeting

2010-03-03

Members present:

Tom

Charlotte

Andy

Miles

Game trailer storyboard

Character is still undetermined until we can have a team meeting with all members.

Sounds still need to be decided.

  1. Trailer Starts from the main character’s point of view, and explores the environment showing different parts of the world.
  2. Showing the inside of a building (underground bunker, steelworks?) the camera slowly leaves and outside onto the world.
  3. The major part of the world is a wasteland with a very dessert like feel along with signs of a post apocalyptic world E.G biohazard signs and acid pools, ect.
  4. Character looks up at a bright intact city in the middle of the wasteland keeping with the sustainability themes and a small camera view of the intact city.
  5. Trailer ends with the character being ambushed, camera zooms out to show the character but not the character’s attacker, sound of a chainsaw (or other weapon) can be heard before the trailer fades out with the title sequence.

Team meeting notes of members roles below as well:

Team meeting

Time: 15:30 – 15:48

Members present:

Lee

Tom

Andy

Miles

Enviroments: Miles

Characters: Tom, Charlotte

Textures: Miles, Lee (help)

Animation: Andrew

Storyboards: Lee (+all)

Auido: Lee (others if needed)

Models: Andrew, Miles

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also enclosed is image of draft storyboard created for a full game idea, created by me.
minutes for team meeting recorded by Miles.