in regards to the digital showcase i personally believe that the showcase did what it intended to do, which was to display the work created by the various games and media students, primaraly the games trailers created by the year 2 games students.
all the work that was showcased was all created before the showcase premired, i personally belive that regardless of pre-set deadlines the important thing is that all the showcased work was showcased which it was.
the media rooms displayed many different pieces of work such as concept art, storyboards, and other important production work, these were all arranged on big display boards around the two media rooms. the main focus of the showcase however was the game trailers which were on the big screen in sf04.
the big screens in SF04 and SF01 had work on them constantly looping, the screen in SF01 had individual pieces of work such as concept art, and renders from various students constantly looping. in SF04 however the games year 2 game trailers were constantly looping with audio.
some students stayed till late and assisted with potential future students by imparting information about the course and the programs it uses.
the teachers were incharge of the running of the operation.
many visitors came to the showcase such as potential students and their parents, parents of current students and ex students who had moved on the university.
various comments were made about certain aspects of the showcase some focus was shown towards the big screen with the game trailers looping, the comments were positive overall.
during the showcase a football match was shown on one of the televisions, personally i didnt like the idea of showing live international sporting events during a showcase about digital media and video games, I thought this was a bad idea as it shifted focus away from the work of students and the course, the rest of the showcase was at an excellent standard however.
personally i thought the game trailers looping in SF04 were the best part, i enjoyed this aspect very much.
Tuesday, 29 June 2010
trailers evaluation
team 42 opted for a space themed racing game, for the basis of there trailer, the trailer mostly consists of dynamic action scenes, which kept the audience interested in the trailer, the ships and enviroments were well moddelled and the, camera work used was very well done. one part in particular which caught my eye was one segment where the trailers track jumped into a wireframe model and then back into a textured track in one smooth motion which was quite astounding to watch.
there were other the audio and sound effects suit the visuals reasonably well, and the actual scenes appear to be consistant and well put together. one part of the trailer which recieved critisism was the credit sequence which was quite underplayed and wasn't as dynamic as the other segments of the trailer.
the trailer which paradox made, darkshock consists of a cinematic adventure consisting of the creation of a post apocolypic future world and a deranged man looking for his wife.
unlike the trailer team 42 made, darkshock consists of many vastly distinctive styles merged together, personally i didnt like this, as the trailer panned as being less of a game trailer and more of an obscure animation. dispite this however, the audio was very well suited to the visuals, the enviroments were dynamic and intuative, and certain scenes dispite not containing much animation were still very dyanamic, one scene in particular consists of the man coming home and rummiging through his house before screaming "wheres my wife?!" the scene contained very little animation apart from a fly-by at the beggining. the rest of that scene was little more than sound effects and voices, yet this scene stood out to me as being the defining moment of the trailer.
negative one created a trailer based upon what appears to be a fantasy game, the trailer contains many different and distinct enviroments, some of which include very well crafted buildings, and archetecture whilst others contain vast outdoor enviroment such as oceans deserts and forests, i was impressed in particular by the water effects seen in the trailer,which reflected and the many particle effects displayed, some segments contained incredibly realistic smoke and fog effects. one critisism i have however was the audio which seemed to consist of an endless music track consisting of soothing music, this audio although very fitting to the beautifully rendered outdoor landscapes, got quite repetative after time.
lazer baby made a trailer based around a game called tempest, this trailer embodies a much darker feel to it compared to the other trailers, there are many dark, eerie and almost gothic enviroments which are very well moddeled and rendered. the audio was also very effective, the music used suited the visuals exceptionally well, and the characters were incredibly well made, lazer baby made excellent use of "old fasioned" camera filters and effects in order to achieve the required result. I have no critisisms about this trailer, however on certain monitors the trailers appears too dark to view effectivly.
there were other the audio and sound effects suit the visuals reasonably well, and the actual scenes appear to be consistant and well put together. one part of the trailer which recieved critisism was the credit sequence which was quite underplayed and wasn't as dynamic as the other segments of the trailer.
the trailer which paradox made, darkshock consists of a cinematic adventure consisting of the creation of a post apocolypic future world and a deranged man looking for his wife.
unlike the trailer team 42 made, darkshock consists of many vastly distinctive styles merged together, personally i didnt like this, as the trailer panned as being less of a game trailer and more of an obscure animation. dispite this however, the audio was very well suited to the visuals, the enviroments were dynamic and intuative, and certain scenes dispite not containing much animation were still very dyanamic, one scene in particular consists of the man coming home and rummiging through his house before screaming "wheres my wife?!" the scene contained very little animation apart from a fly-by at the beggining. the rest of that scene was little more than sound effects and voices, yet this scene stood out to me as being the defining moment of the trailer.
negative one created a trailer based upon what appears to be a fantasy game, the trailer contains many different and distinct enviroments, some of which include very well crafted buildings, and archetecture whilst others contain vast outdoor enviroment such as oceans deserts and forests, i was impressed in particular by the water effects seen in the trailer,which reflected and the many particle effects displayed, some segments contained incredibly realistic smoke and fog effects. one critisism i have however was the audio which seemed to consist of an endless music track consisting of soothing music, this audio although very fitting to the beautifully rendered outdoor landscapes, got quite repetative after time.
lazer baby made a trailer based around a game called tempest, this trailer embodies a much darker feel to it compared to the other trailers, there are many dark, eerie and almost gothic enviroments which are very well moddeled and rendered. the audio was also very effective, the music used suited the visuals exceptionally well, and the characters were incredibly well made, lazer baby made excellent use of "old fasioned" camera filters and effects in order to achieve the required result. I have no critisisms about this trailer, however on certain monitors the trailers appears too dark to view effectivly.
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