Thursday, 24 September 2009

3ds max terrain










I created a 3d island using max, and photoshop.




first i created a displacement map using photoshop and saved it as a .JPEG (see image 01)
and in 3ds max added displacement modifier to a plane, which when combined with the image created some hieght in certain parts of the map (see image 02).




then i created a texture using photoshop (see image 03) and applied the texture to the model, then i added some enviromental effects such as sun, sky and some water and lighting effects.




this is the finished result (image 04).

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