Thursday, 8 October 2009

Textureing a box modelled house, using the unwrap uvw map modifier, in 3DS max.
















I attempted to unwrap a uvw map, of a box model, using the unwrap UVW modifier.





The first thing i did was created a simple house out of a box, using the editable mesh modifier (see image 1).





The next thing i did was add a unwrap UVW modifier, (see image 02) so i could arrange each individial polygon into a topdown view, this can then be exported as an image, either by rendering or printscreening, and then edited in photoshop. (see image 03)





in photoshop i added textures for all the walls and the roof.





i then saved the map as a .jpeg, and used it in 3ds max to texture my house. (see image 04).





as a finishing touch i rendered the house in a pretty meadow, to make it look profesional. (image 05).

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